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LUMEN RYDER CORE IS ITCHFUNDING (352.4% FUNDED IN 24 HOURS)
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Devlog
New Eras (We Are Still Alive and Going!)
October 27, 2023
by
babblegumsam
5
Dear all, out of the sincerity of my heart I would like to apologize for the lack of updates in about roughly a year. In full transparency, I’ve been dealing with a lot of life changes recently - fr...
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A Much Needed Progress Update
April 01, 2023
by
babblegumsam
5
Hello all, but especially those who have already paid for the early access version of this game. I would like to apologize for the lack of updates since last September as I have been undergoing one of...
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THE COMBAT UPDATE IS OUT!
September 21, 2022
by
babblegumsam
4
After about a year’s worth of hard work, the first update for the FULL VERSION of Lumen Ryder is here! This includes a nigh-complete toolkit for combat and Ryder creation. As this game is still in d...
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Issue #2:
June 25, 2022
by
babblegumsam
1
In this issue of “ CREATING LUMEN RYDER CORE ”, I talk about wanting to solve a problem I’ve been bothered by in a lot of RPGs only to realize that I could be looking at it in a more helpful way...
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Letting You Know I'm Alive (and starting a devblog)
June 06, 2022
by
babblegumsam
5
As of writing this, I am counting around 18 separate playtests for Lumen Ryder Core (not including solo-testing) and 3 whole versions where I’ve had to make big changes to how the game is played. Th...
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WE ARE FULLY FUNDED!!
March 09, 2022
by
babblegumsam
3
Honestly, big thanks to each and every one of you for your continual support and funding). I find this an incredibly important moment in my career as it finally proves that my niche games can indeed f...
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