Sheet Changes (v0.2.1)
Small changes and improvements this time, as it’s more sustainable for me to do so instead of doing too much in one burst and burning out. Things are better for me this time around; and as things improve, I will continue to place consistent focus and maintenance on this project.
As always, let me know if you have any issues so far and I’ll do my best to address them.
Changes:
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New Character Sheets: Google has added a “Document Tabs” feature to the Google Docs, meaning that instead of having to flip through 2-3 sheets at a time, you only need 1 for both Allies and Fighter - all of the outdated sheets have been labelled as “old” and can still be accessed if needed for now.
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Fighting & Ally Forms Creation Guide: I’ve consolidated the old Fighting Form Creation Kit into the Fighting & Ally Forms Creation Guide using the new “Document Tabs” feature. You don’t need to tab in and out between them while making your characters anymore.
Bug Fixes:
- *Gigagor: *For some reason the old Fighting Form character sheet was editable, filled out, and titled “Gigagor”. I will leave it as it is for now in case the person who filled it out still wants to use it. This will be removed in the next update.
To Do Next:
- Write Chapters - Fighting Form Creation & Ally Creation: Even though all the necessary information for combat and form creation is included in the playtest materials, they still need to be ported into this gitbook for referencing.
Get LUMEN RYDER CORE
LUMEN RYDER CORE
a genre-agnostic, tokusatsu, monster-hunting, LUMEN game
Status | Released |
Category | Physical game |
Author | babblegumsam |
Genre | Action |
Tags | kamen-rider, lumen, poc-made, rpgsea, rules-lite, super-sentai, Tactical RPG, tokusatsu, Tabletop role-playing game |
More posts
- 5/12/24: Fighting & Ally Form Creation Updates (v0.2.3)7 days ago
- Fighting Form Creation Updates - Signature Moves & Boons (v0.2.2)9 days ago
- THE (long awaited) THREADs UPDATE68 days ago
- Progress UpdateMar 22, 2024
- New Eras (We Are Still Alive and Going!)Oct 27, 2023
- A Much Needed Progress UpdateApr 01, 2023
- THE COMBAT UPDATE IS OUT!Sep 21, 2022
- Issue #2:Jun 25, 2022
- Letting You Know I'm Alive (and starting a devblog)Jun 06, 2022
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