Fighting Form Creation Updates - Signature Moves & Boons (v0.2.2)
3/12/24: Fighting Form Creation Updates - Signature Moves & Boons (v0.2.2)
I’m happy to say that life is slowly getting better to me, and as a result I’ve been able to treat this project like the garden it is - a labour of love. As always, feel free to let me know what’s working or not working for you.
An additional thought I have is that it might be a bit too easy to obliterate an enemy’s combatmen at higher levels, so a quick fix might be in order soon.
Changes:
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Creating Your Fighter: Instructions for how to create your Fighter have been ported over to the Gitbook.
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Signature Moves: Signature Moves list added to Gitbook. Edited for clarity, wording, and balance. The FIGHTING & ALLY FORMS CREATION GUIDE has been updated to reflect these changes.
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Stealth: move buffed and edited for clarity.
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Old: “6: Your target deals a Half Harm Attack now. All attacks against you during the next round take -Active dice. Deal +½ Active Harm to your next attack but take +Active Harm if you fail.”
- New: “6: An enemy deals a Half Harm Attack to you. All attacks against you during the next round take -½ Active dice until your next turn. Deal +½ Active Harm during your next attack.”
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Combatmen Commander: renamed to Summon and edited for clarity.
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Old: “Restore +Active Combatmen or Gain +½ Active Maximum Combatmen Limit and add +½ Active Combatmen.”
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New: “Pick One:”
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“Restore +Active Combatmen.”
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“Increase Maximum Combatmen Limit by ½ Active then gain +½ Active Combatmen.”
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Boons: Boons list added to Gitbook. Edited for clarity, wording, and balance. The FIGHTING & ALLY FORMS CREATION GUIDE has been updated to reflect these changes.
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Weapon Boons: AOE and Powerful Sweep have been removed due to redundancy and ineffectiveness - all Fighters are now able to target multiple enemies with the Split Attackmove.
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Stat & Resistance Boons: Handswitch renamed to Switch Up.
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Defense Boons: Bodyguard buffed from “gain +½ Active dice to your next move” to “gain +Active”.
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To Do Next:
- Write Chapters - Fighting Form Creation & Ally Creation: perform the same level of edits and gitbook implementation for the rest of the Fighting Form elements.
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LUMEN RYDER CORE
a genre-agnostic, tokusatsu, monster-hunting, LUMEN game
Status | Released |
Category | Physical game |
Author | babblegumsam |
Genre | Action |
Tags | kamen-rider, lumen, poc-made, rpgsea, rules-lite, super-sentai, Tactical RPG, tokusatsu, Tabletop role-playing game |
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- Letting You Know I'm Alive (and starting a devblog)Jun 06, 2022
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