Letting You Know I'm Alive (and starting a devblog)
As of writing this, I am counting around 18 separate playtests for Lumen Ryder Core (not including solo-testing) and 3 whole versions where I’ve had to make big changes to how the game is played.
That’s all well and good in the world of game development, as harsh as it is I’m very happy with where the game is going and how surprisingly versatile it is - not just as a tokusatsu game but as a competent duelling/martial warfare game as well.
Things to look forward to in the future:
- 6 new “Signature Moves” for more customizable fighting styles such as going into Stealth and Parrying
- A duelling-style PvE mechanic that plays like PvP
- A versatile point-based form creation system for more varied and specialized forms
- Investigation points have a direct role in combat for Allies
- More Boons, Drawbacks, and weapon pregens
- General tweaks and corrections for Boons, Drawbacks and Specials for less redundancies and such
- General buffs for Armour and Harm across all forms
Expect all of this in the FULL VERSION of the game.
If you’re interested in knowing more about the design process for this game (and seeing me work things out as I develop the project), follow my blog BabblegumSays.
Get LUMEN RYDER CORE
LUMEN RYDER CORE
a genre-agnostic, tokusatsu, monster-hunting, LUMEN game
Status | Released |
Category | Physical game |
Author | babblegumsam |
Genre | Action |
Tags | kamen-rider, lumen, poc-made, rpgsea, rules-lite, super-sentai, Tactical RPG, tokusatsu, Tabletop role-playing game |
More posts
- THE (long awaited) THREADs UPDATE46 days ago
- Progress UpdateMar 22, 2024
- New Eras (We Are Still Alive and Going!)Oct 27, 2023
- A Much Needed Progress UpdateApr 01, 2023
- THE COMBAT UPDATE IS OUT!Sep 21, 2022
- Issue #2:Jun 25, 2022
- WE ARE FULLY FUNDED!!Mar 09, 2022
Comments
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Im really glad! I was worried every month that went by with no news. I hope its satisfying seeing your idea expand like it has!