5/12/24: Fighting & Ally Form Creation Updates (v0.2.3)


Changes:

  • Scenes: all scenes have been reformatted for easier use and edited for clarity & wording.

  • Dealing Harm to Combatmen (Debuffs): Fighters now deal 1/2* of their Weapon Harm to Combatmen - it is now more effective to deal harm to Combatmen through Special Moves or by Ally intervention.

  • Drawbacks: Drawbacks list added to Gitbook. Edited for clarity, wording, and balance. The FIGHTING & ALLY FORMS CREATION GUIDE has been updated to reflect these changes.

    • Attack & Weapon Drawbacks: Attack & Weapon Drawbacks have been folded together into Weapon Drawbacks.

      • Backlash: text changed from “Receive +½ Active Harm on a failure and ⅓ Active Harm to you on a partial success” to “Receive an ⅓ Active Harm attack when you fail a roll”.

      • Blunted: text changed from “Full Harm Attacks deal +2 Harm but Half Harm Attacks deal a maximum of 1 Harm” to “Half Harm Attacks deal +1/3 Harm but Full Harm Attacks deal -1/3 Harm”.

      • False Start: corrected to apply to Main Actions instead of Move Actions.

      • Nullifer: text changed/corrected from “Deal Harm equal to half a target’s current Combo” to “When an enemy deals Harms to you, receive +X harm where X is equal to half a target’s current Combo”.

    • Stat Drawbacks:

      • Supercharged, Uncontrollable Speed, & Laser Precision: penalty changed from “+½ Active harm attack the next time you are attacked” to “but receive +⅓ Harm the next time you are attacked”.
  • Special Moves: Special Moves list added to Gitbook. Edited for clarity, wording, and balance. The FIGHTING & ALLY FORMS CREATION GUIDE has been updated to reflect these changes.

*EDIT: silly me, I originally wrote down ⅓ instead of ½ as intended.

To Do Next:

  • Write Combat Chapter

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